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Dark and light taming a griffin
Dark and light taming a griffin












dark and light taming a griffin

Originally posted by GunRunneR:Dynalon, I will overlook your passive agressiveness but. I guess my point is I dont think I know exactly whats goiing on, other then a bug in the code, but my point is. Now mind you I hadnt played it in ages, well before it went live.Īnd I kinda guess you missed the part where I have used FORCETAME, not only after spawning a 120 creature, but also as a test by dropping a 120 creature, AND STILL GOTTEN 179's!!! In ark, at least when I played, if I dropped a 120 and fed it its kibble, it always came out at 180. Where are you getting your information about the 90-95%?

dark and light taming a griffin

This part of taming system was taken directly from ark and its practically identical.ĭynalon, I will overlook your passive agressiveness but. With carnivore feed drop is rather small so you end up with 90-95% for a high level griffin but thats still enough to loose few levels. I have force tamed countless creatures while doing testing and did not get 179 after force taming 120 even once.Įverytime creature eats the food during taming process, everytime it takes damage, even from a hook arrow, it drops wilderness. Torpor has no effect on the tame level, wilderness does. If it does get damaged after knocked out it will effect its tame level for sure tho. Torpor level as long as it doesnt reach zero SHOULDNT effect tame level. This not only offers an accessible experience to those without sight but a chance to engage with a virtual world using just our hearing.Originally posted by GunRunneR:Its a bug in thier code.Īs a admin you can spawn in a 120 and instantly forcetame it and sometimes it still ends up 179. Games like The Vale and Frequency Missing can be played with just sound. In Mini Metro you add to the ambient sounds as you place stations and new tube lines.įinally, there are games where sound is your main way of navigating the world. Touching petals in Flower adds notes to the classical music. There are games where you create the audio with your actions. Not only what is happening, like the sound of someone boarding your ship, but where that is happening in relation to your character with spatial audio. Then there are games like Uncharted, Alba, Fortnite and Sea of Thieves that use audio to indicate things happening in the game. This is more than just background music as it reacts and integrates with the sounds the player is making while they play. There are games like Limbo, Hellblade, Overboard and Super Mario Odyssey that use sound to set the mood and aesthetic of the play. Doing this intentionally can help younger players discover a new world of sound in the games they play. Playing a game with headphones helps the player focus on the sound.

dark and light taming a griffin

As well as this, audio is often a crucial aspect of interactions and clues for puzzle solving.īecause of this, video games (like walking in nature) are a powerful way to learn to notice and use the sounds around us. But just as important is to develop more than just cursory listening.ĭespite their name, i video games use sounds just as much as visuals to create their worlds. We encourage children to read, watch and observe. Of the different senses, it's easy to overlook the importance of hearing.














Dark and light taming a griffin